6/28/2023 0 Comments Sniper fury hack steam![]() Ritual no longer ends turn without the Book of the Wilds familiar, but the spell you improve is disabled for that turn. Cosmic Horror's extended abduction buff removed (MACAIR still has increased length). Abduction turn availability changed from turn 1 to turn 4. Dark Matter Bomb has normal fire power (velocity). Cosmos' gravity effect no longer affects the target's spell power (velocity). Cosmic Horror no longer has access to Summon Drone Spirit Link no longer can teleport more than 1 unit (auto demounts if it has a rider). Has 40 hp and Spirit Walk can be used multiple times in a turn with Ritual. Spirit Owl reworked: Phantom ability replaced by a short range teleport spell: Spirit Walk. Leap damage removed, but no longer ends your turn when cast MACAIR reworked: Changed from infinite use to 4 uses, 50 HP. Pack mentality can no longer be cast the same turn as the Wolf is summoned (e.g. Wolf no longer has attack spells (Alpha Wolf still does), but instead lunges at a close by enemy at the start of its turn, dealing 15 damage every time the lunge connects. Wolf HP raised back up to 40 (was previously 30). Phantom from Presents! will now be able to cast Air Surge Arcane Portal now removes your Wormholes on cast (and vice-versa) Frost familiar gives +1 Ice Shield uses per level. Ice Shield is now 4 uses (changed from infinite). Death Bomb explosion damage no longer heals Lich Zombified minions above 125 starting health still get a maximum of 250 HP. Zombified minions HP cap reworked: Instead of a flat 100 maximum HP, zombified minions below 125 starting health get a maximum health of their base HP + 25. Lich healing from damage dealt by minions decreased from 100% to 25% Vine Whip force calculation adjusted based on OG mechanics Conductor Rod maximum strikes decreased by 2, decreasing its maximum damage from 175 to 125 without the full storm familiar Vampire bat form size increased from 13px to 16px Flash now has falloff force over distance Magma Bomb changed from available on turn 1 to turn 2 Acorn changed from available on turn 1 to turn 2 Mechanical arrow collision radius decreased from 16 to 14, but its knockback is no longer offset Glide changed from 4 uses to infinite uses + 5 turn cooldown All patch notes have been provided by pur3 extreme. You can find a copy of them in the Arc2 Discord server as well. All Updates since the launch of TRA2 on August 13th, 2019 (and some before public release) will be detailed here.
0 Comments
Leave a Reply. |